Classes

ABP_PlaceableTrophySystem_C

APlaceableTrophySystem > AActor > UObject

Member Type Offset Share
UberGraphFrame FPointerToUberGraphFrame 0x270
Ak UAkComponent* 0x278
TrophySystem USkeletalMeshComponent* 0x280
SphereCollision USphereComponent* 0x288
DefaultSceneRoot USceneComponent* 0x290
Lifetime float 0x298
OwnerTeamNum int32_t 0x29c
DestroyedUtilCount int32_t 0x2a0
System Template UNiagaraSystem* 0x2a8
Actors to Ignore TArray<AActor*> 0x2b0
MaxHealth float 0x2c0
Health float 0x2c4
MaxUtil int32_t 0x2c8
Enabled bool 0x2cc
ActorsInRange TArray<AActor*> 0x2d0
SemiDamagedFX UParticleSystem* 0x2e0
VeryDamagedFX UParticleSystem* 0x2e8
DetonationFX UParticleSystem* 0x2f0
FXPositionOffset FVector 0x2f8
DetonationAkEvent UAkAudioEvent* 0x308
BurningAkEvent UAkAudioEvent* 0x310
IdleAkEvent UAkAudioEvent* 0x318
DestoryNadeAkEvent UAkAudioEvent* 0x320
ParticleSystemComp UParticleSystemComponent* 0x328
SpawnAkEvent UAkAudioEvent* 0x330
SemiDamagedFXComp UParticleSystemComponent* 0x338
StopIdleAkEvent UAkAudioEvent* 0x340
GrenadeLocation FVector 0x348
FireUpDataAsset UPromodAllFireUpsDataAsset* 0x358
FireUpType EFireUpType 0x360
GrenadeDestroyedAkEvent UAkAudioEvent* 0x368
FireSystem UNiagaraSystem* 0x370
VeryDamagedFireFx UNiagaraComponent* 0x378
PromodGameState APromodGameState* 0x380