Classes

ACTFGameMode

ATDMGameMode > ABattalionGameMode > AGameModeBase > AInfo > AActor > UObject

Member Type Offset Share
DistanceToFlagTouch float 0x878
DistanceToFlagZone float 0x87c
DropFlagDisablePickupCounter float 0x880
FlagZoneSpawnWeighting float 0x884
FlagZoneSpawnDistance float 0x888
EnemyFlagAtZoneSpawnPointScalar float 0x88c
AllyFlagAtZoneSpawnPointScalar float 0x890
EnemyFlagNotAtZoneSpawnPointScalar float 0x894
AllyFlagNotAtZoneSpawnPointScalar float 0x898
UseOvertime bool 0x89c
FlagCheckTime float 0x8a0
ExtraTimeSet bool 0x8a4
NumOvertimeRounds int32_t 0x8a8
DroppedFlagResetTime float 0x8ac
VerticalDistanceToFlagZone float 0x8b8
CTFGameState ACTFGameState* 0x8c0
FlagClass UObject* 0x8c8
FlagZoneClass UObject* 0x8d0
mFriendPickedUpEvent FNationSound 0x8d8
mEnemyPickedUpEvent FNationSound 0x8f8
mFriendDroppedEvent FNationSound 0x918
mEnemyDroppedEvent FNationSound 0x938
mFriendReturnedEvent FNationSound 0x958
mEnemyReturnedEvent FNationSound 0x978
mFriendCapturedEvent FNationSound 0x998
mEnemyCapturedEvent FNationSound 0x9b8
EnemyFlagCapturedEvent UAkAudioEvent* 0x9d8
EnemyFlagReturnedEvent UAkAudioEvent* 0x9e0
EnemyFlagTakenEvent UAkAudioEvent* 0x9e8
FriendlyFlagCapturedEvent UAkAudioEvent* 0x9f0
FriendlyFlagReturnedEvent UAkAudioEvent* 0x9f8
FriendlyFlagTakenEvent UAkAudioEvent* 0xa00
PersonalFlagPickupEvent UAkAudioEvent* 0xa08
OnFloorTimer float 0xa10
FloorTimerActive bool 0xa14