Classes

AGeometryCollectionDebugDrawActor

AActor > UObject

AGeometryCollectionDebugDrawActor An actor representing the collection of data necessary to visualize the geometry collections' debug informations. Only one actor is to be used in the world, and should be automatically spawned by any GeometryDebugDrawComponent that needs it.

Member Type Offset Share
WarningMessage

Warning message to explain that the debug draw properties have no effect until starting playing/simulating.

FGeometryCollectionDebugDrawWarningMessage 0x220
SelectedRigidBody

Picking tool used to select a rigid body id.

FGeometryCollectionDebugDrawActorSelectedRigidBody 0x228
bDebugDrawWholeCollection

Show debug visualization for the rest of the geometry collection related to the current rigid body id selection.

bool 0x240
bDebugDrawHierarchy

Show debug visualization for the top level node rather than the bottom leaf nodes of a cluster's hierarchy.

bool 0x241
bDebugDrawClustering

Show debug visualization for all clustered children associated to the current rigid body id selection.

bool 0x242
HideGeometry

Geometry visibility setting.

EGeometryCollectionDebugDrawActorHideGeometry 0x243
bShowRigidBodyId

Display the selected rigid body's id.

bool 0x244
bShowRigidBodyCollision

Show the selected rigid body's collision volume.

bool 0x245
bCollisionAtOrigin

Show the selected rigid body's collision volume at the origin, in local space.

bool 0x246
bShowRigidBodyTransform

Show the selected rigid body's transform.

bool 0x247
bShowRigidBodyInertia

Show the selected rigid body's inertia tensor box.

bool 0x248
bShowRigidBodyVelocity

Show the selected rigid body's linear and angular velocity.

bool 0x249
bShowRigidBodyForce

Show the selected rigid body's applied force and torque.

bool 0x24a
bShowRigidBodyInfos

Show the selected rigid body's on screen text information.

bool 0x24b
bShowTransformIndex

Show the transform index for the selected rigid body's associated cluster nodes.

bool 0x24c
bShowTransform

Show the transform for the selected rigid body's associated cluster nodes.

bool 0x24d
bShowParent

Show a link from the selected rigid body's associated cluster nodes to their parent's nodes.

bool 0x24e
bShowLevel

Show the hierarchical level for the selected rigid body's associated cluster nodes.

bool 0x24f
bShowConnectivityEdges

Show the connectivity edges for the selected rigid body's associated cluster nodes.

bool 0x250
bShowGeometryIndex

Show the geometry index for the selected rigid body's associated geometries.

bool 0x251
bShowGeometryTransform

Show the geometry transform for the selected rigid body's associated geometries.

bool 0x252
bShowBoundingBox

Show the bounding box for the selected rigid body's associated geometries.

bool 0x253
bShowFaces

Show the faces for the selected rigid body's associated geometries.

bool 0x254
bShowFaceIndices

Show the face indices for the selected rigid body's associated geometries.

bool 0x255
bShowFaceNormals

Show the face normals for the selected rigid body's associated geometries.

bool 0x256
bShowSingleFace

Enable single face visualization for the selected rigid body's associated geometries.

bool 0x257
SingleFaceIndex

The index of the single face to visualize.

int32_t 0x258
bShowVertices

Show the vertices for the selected rigid body's associated geometries.

bool 0x25c
bShowVertexIndices

Show the vertex indices for the selected rigid body's associated geometries.

bool 0x25d
bShowVertexNormals

Show the vertex normals for the selected rigid body's associated geometries.

bool 0x25e
bUseActiveVisualization

Adapt visualization depending of the cluster nodes' hierarchical level.

bool 0x25f
PointThickness

Thickness of points when visualizing vertices.

float 0x260
LineThickness

Thickness of lines when visualizing faces, normals, ...etc.

float 0x264
bTextShadow

Draw shadows under the displayed text.

bool 0x268
TextScale

Scale of the font used to display text.

float 0x26c
NormalScale

Scale factor used for visualizing normals.

float 0x270
AxisScale

Scale of the axis used for visualizing all transforms.

float 0x274
ArrowScale

Size of arrows used for visualizing normals, breaking information, ...etc.

float 0x278
RigidBodyIdColor

Color used for the visualization of the rigid body ids.

FColor 0x27c
RigidBodyTransformScale

Scale for rigid body transform visualization.

float 0x280
RigidBodyCollisionColor

Color used for collision primitives visualization.

FColor 0x284
RigidBodyInertiaColor

Color used for the visualization of the rigid body inertia tensor box.

FColor 0x288
RigidBodyVelocityColor

Color used for rigid body velocities visualization.

FColor 0x28c
RigidBodyForceColor

Color used for rigid body applied force and torque visualization.

FColor 0x290
RigidBodyInfoColor

Color used for the visualization of the rigid body infos.

FColor 0x294
TransformIndexColor

Color used for the visualization of the transform indices.

FColor 0x298
TransformScale

Scale for cluster transform visualization.

float 0x29c
LevelColor

Color used for the visualization of the levels.

FColor 0x2a0
ParentColor

Color used for the visualization of the link from the parents.

FColor 0x2a4
ConnectivityEdgeThickness

Line thickness used for the visualization of the rigid clustering connectivity edges.

float 0x2a8
GeometryIndexColor

Color used for the visualization of the geometry indices.

FColor 0x2ac
GeometryTransformScale

Scale for geometry transform visualization.

float 0x2b0
BoundingBoxColor

Color used for the visualization of the bounding boxes.

FColor 0x2b4
FaceColor

Color used for the visualization of the faces.

FColor 0x2b8
FaceIndexColor

Color used for the visualization of the face indices.

FColor 0x2bc
FaceNormalColor

Color used for the visualization of the face normals.

FColor 0x2c0
SingleFaceColor

Color used for the visualization of the single face.

FColor 0x2c4
VertexColor

Color used for the visualization of the vertices.

FColor 0x2c8
VertexIndexColor

Color used for the visualization of the vertex indices.

FColor 0x2cc
VertexNormalColor

Color used for the visualization of the vertex normals.

FColor 0x2d0
SpriteComponent

Display icon in the editor.

UBillboardComponent* 0x2d8