AGeometryCollectionDebugDrawActor An actor representing the collection of data necessary to visualize the geometry collections' debug informations. Only one actor is to be used in the world, and should be automatically spawned by any GeometryDebugDrawComponent that needs it.
Member | Type | Offset | Share |
---|---|---|---|
WarningMessage
Warning message to explain that the debug draw properties have no effect until starting playing/simulating. |
FGeometryCollectionDebugDrawWarningMessage | 0x220 | |
SelectedRigidBody
Picking tool used to select a rigid body id. |
FGeometryCollectionDebugDrawActorSelectedRigidBody | 0x228 | |
bDebugDrawWholeCollection
Show debug visualization for the rest of the geometry collection related to the current rigid body id selection. |
bool | 0x240 | |
bDebugDrawHierarchy
Show debug visualization for the top level node rather than the bottom leaf nodes of a cluster's hierarchy. |
bool | 0x241 | |
bDebugDrawClustering
Show debug visualization for all clustered children associated to the current rigid body id selection. |
bool | 0x242 | |
HideGeometry
Geometry visibility setting. |
EGeometryCollectionDebugDrawActorHideGeometry | 0x243 | |
bShowRigidBodyId
Display the selected rigid body's id. |
bool | 0x244 | |
bShowRigidBodyCollision
Show the selected rigid body's collision volume. |
bool | 0x245 | |
bCollisionAtOrigin
Show the selected rigid body's collision volume at the origin, in local space. |
bool | 0x246 | |
bShowRigidBodyTransform
Show the selected rigid body's transform. |
bool | 0x247 | |
bShowRigidBodyInertia
Show the selected rigid body's inertia tensor box. |
bool | 0x248 | |
bShowRigidBodyVelocity
Show the selected rigid body's linear and angular velocity. |
bool | 0x249 | |
bShowRigidBodyForce
Show the selected rigid body's applied force and torque. |
bool | 0x24a | |
bShowRigidBodyInfos
Show the selected rigid body's on screen text information. |
bool | 0x24b | |
bShowTransformIndex
Show the transform index for the selected rigid body's associated cluster nodes. |
bool | 0x24c | |
bShowTransform
Show the transform for the selected rigid body's associated cluster nodes. |
bool | 0x24d | |
bShowParent
Show a link from the selected rigid body's associated cluster nodes to their parent's nodes. |
bool | 0x24e | |
bShowLevel
Show the hierarchical level for the selected rigid body's associated cluster nodes. |
bool | 0x24f | |
bShowConnectivityEdges
Show the connectivity edges for the selected rigid body's associated cluster nodes. |
bool | 0x250 | |
bShowGeometryIndex
Show the geometry index for the selected rigid body's associated geometries. |
bool | 0x251 | |
bShowGeometryTransform
Show the geometry transform for the selected rigid body's associated geometries. |
bool | 0x252 | |
bShowBoundingBox
Show the bounding box for the selected rigid body's associated geometries. |
bool | 0x253 | |
bShowFaces
Show the faces for the selected rigid body's associated geometries. |
bool | 0x254 | |
bShowFaceIndices
Show the face indices for the selected rigid body's associated geometries. |
bool | 0x255 | |
bShowFaceNormals
Show the face normals for the selected rigid body's associated geometries. |
bool | 0x256 | |
bShowSingleFace
Enable single face visualization for the selected rigid body's associated geometries. |
bool | 0x257 | |
SingleFaceIndex
The index of the single face to visualize. |
int32_t | 0x258 | |
bShowVertices
Show the vertices for the selected rigid body's associated geometries. |
bool | 0x25c | |
bShowVertexIndices
Show the vertex indices for the selected rigid body's associated geometries. |
bool | 0x25d | |
bShowVertexNormals
Show the vertex normals for the selected rigid body's associated geometries. |
bool | 0x25e | |
bUseActiveVisualization
Adapt visualization depending of the cluster nodes' hierarchical level. |
bool | 0x25f | |
PointThickness
Thickness of points when visualizing vertices. |
float | 0x260 | |
LineThickness
Thickness of lines when visualizing faces, normals, ...etc. |
float | 0x264 | |
bTextShadow
Draw shadows under the displayed text. |
bool | 0x268 | |
TextScale
Scale of the font used to display text. |
float | 0x26c | |
NormalScale
Scale factor used for visualizing normals. |
float | 0x270 | |
AxisScale
Scale of the axis used for visualizing all transforms. |
float | 0x274 | |
ArrowScale
Size of arrows used for visualizing normals, breaking information, ...etc. |
float | 0x278 | |
RigidBodyIdColor
Color used for the visualization of the rigid body ids. |
FColor | 0x27c | |
RigidBodyTransformScale
Scale for rigid body transform visualization. |
float | 0x280 | |
RigidBodyCollisionColor
Color used for collision primitives visualization. |
FColor | 0x284 | |
RigidBodyInertiaColor
Color used for the visualization of the rigid body inertia tensor box. |
FColor | 0x288 | |
RigidBodyVelocityColor
Color used for rigid body velocities visualization. |
FColor | 0x28c | |
RigidBodyForceColor
Color used for rigid body applied force and torque visualization. |
FColor | 0x290 | |
RigidBodyInfoColor
Color used for the visualization of the rigid body infos. |
FColor | 0x294 | |
TransformIndexColor
Color used for the visualization of the transform indices. |
FColor | 0x298 | |
TransformScale
Scale for cluster transform visualization. |
float | 0x29c | |
LevelColor
Color used for the visualization of the levels. |
FColor | 0x2a0 | |
ParentColor
Color used for the visualization of the link from the parents. |
FColor | 0x2a4 | |
ConnectivityEdgeThickness
Line thickness used for the visualization of the rigid clustering connectivity edges. |
float | 0x2a8 | |
GeometryIndexColor
Color used for the visualization of the geometry indices. |
FColor | 0x2ac | |
GeometryTransformScale
Scale for geometry transform visualization. |
float | 0x2b0 | |
BoundingBoxColor
Color used for the visualization of the bounding boxes. |
FColor | 0x2b4 | |
FaceColor
Color used for the visualization of the faces. |
FColor | 0x2b8 | |
FaceIndexColor
Color used for the visualization of the face indices. |
FColor | 0x2bc | |
FaceNormalColor
Color used for the visualization of the face normals. |
FColor | 0x2c0 | |
SingleFaceColor
Color used for the visualization of the single face. |
FColor | 0x2c4 | |
VertexColor
Color used for the visualization of the vertices. |
FColor | 0x2c8 | |
VertexIndexColor
Color used for the visualization of the vertex indices. |
FColor | 0x2cc | |
VertexNormalColor
Color used for the visualization of the vertex normals. |
FColor | 0x2d0 | |
SpriteComponent
Display icon in the editor. |
UBillboardComponent* | 0x2d8 |