Classes

AHeadquarters_Zone

AActor > UObject

Member Type Offset Share
ZoneRadius float 0x220
ZoneMesh UStaticMeshComponent* 0x228
CollisionComp UBoxComponent* 0x230
CurrentTeamAllegiance int32_t 0x238
CurrentNationAllegiance ENationType 0x23c
DetonateEffect UParticleSystem* 0x240
ImageID FString 0x260
CaptureProgress float 0x270
IsBeingCaptured bool 0x274
ShouldTick bool 0x275
TimeCaptured float 0x278
CapturingTeam int32_t 0x27c
CapturingNation ENationType 0x280
ReturnCaptureCoolDown float 0x284
NumPlayersCapping int32_t 0x288
IsContested bool 0x28c
PlayersInZone TArray<AHeadquartersPlayerController*> 0x290
PlayerStatesInZone TArray<AHeadquartersPlayerState*> 0x2a0
DefaultWorldMarker UWorldMarkerComponent* 0x2b0
ZoneProperties FHQMode_ZoneProperties 0x2b8
CaptureTime float 0x2c8
CooldownTime float 0x2cc
AIcon UTexture2D* 0x2d0
BIcon UTexture2D* 0x2d8
CIcon UTexture2D* 0x2e0
NeutraliseTime float 0x2e8
Neutral bool 0x2ec
bCanBeCaptured bool 0x2ed
StraightCap bool 0x2ee
IsBeingNeutralised bool 0x2ef
HQUnlockEvent UAkAudioEvent* 0x2f8
StartHQRadioStaticEvent UAkAudioEvent* 0x300
StopHQRadioStaticEvent UAkAudioEvent* 0x308
HQDestroyedEvent UAkAudioEvent* 0x310