AWorldSettings > AInfo > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AWorldSettings > AInfo > AActor > UObject namespace APromodWorldSettings { constexpr auto bAutoAssignTeam = 0x3a0; // bool constexpr auto AssignedTeam = 0x3a4; // int32_t constexpr auto bHasDefaultClass = 0x3a8; // bool constexpr auto AssignedClass = 0x3ac; // int32_t constexpr auto DefaultSpecialGrenade = 0x3b0; // ESpecialGrenadeType } } }
public static class Offsets { public static class Classes { // Inheritance: AWorldSettings > AInfo > AActor > UObject public static class APromodWorldSettings { public const UInt16 bAutoAssignTeam = 0x3a0; // bool public const UInt16 AssignedTeam = 0x3a4; // int32_t public const UInt16 bHasDefaultClass = 0x3a8; // bool public const UInt16 AssignedClass = 0x3ac; // int32_t public const UInt16 DefaultSpecialGrenade = 0x3b0; // ESpecialGrenadeType } } }