USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: USceneComponent > UActorComponent > UObject namespace UAkGameObject { constexpr auto AkAudioEvent = 0x1f8; // UAkAudioEvent* constexpr auto EventName = 0x200; // FString } } }
public static class Offsets { public static class Classes { // Inheritance: USceneComponent > UActorComponent > UObject public static class UAkGameObject { public const UInt16 AkAudioEvent = 0x1f8; // UAkAudioEvent* public const UInt16 EventName = 0x200; // FString } } }