Classes

UAnimSequence

UAnimSequenceBase > UAnimationAsset > UObject

Member Type Offset Share
NumFrames int32_t 0xa8
TrackToSkeletonMapTable TArray<FTrackToSkeletonMap> 0xb0
BoneCompressionSettings

The bone compression settings used to compress bones in this sequence.

UAnimBoneCompressionSettings* 0xd0
CurveCompressionSettings

The curve compression settings used to compress curves in this sequence.

UAnimCurveCompressionSettings* 0xd8
AdditiveAnimType

Additive animation type.

EAdditiveAnimationType 0x150
RefPoseType

Additive refrerence pose type. Refer above enum type

EAdditiveBasePoseType 0x151
RefPoseSeq

Additive reference animation if it's relevant - i.e. AnimScaled or AnimFrame

UAnimSequence* 0x158
RefFrameIndex

Additve reference frame if RefPoseType == AnimFrame

int32_t 0x160
RetargetSource

Base pose to use when retargeting

FName 0x164
Interpolation

This defines how values between keys are calculated

EAnimInterpolationType 0x16c
bEnableRootMotion

If this is on, it will allow extracting of root motion

bool 0x16d
RootMotionRootLock

Root Bone will be locked to that position when extracting root motion.

ERootMotionRootLock 0x16e
bForceRootLock

Force Root Bone Lock even if Root Motion is not enabled

bool 0x16f
bUseNormalizedRootMotionScale

If this is on, it will use a normalized scale value for the root motion extracted: FVector

bool 0x170
bRootMotionSettingsCopiedFromMontage

Have we copied root motion settings from an owning montage

bool 0x171
AuthoredSyncMarkers

Authored Sync markers

TArray<FAnimSyncMarker> 0x178
BakedPerBoneCustomAttributeData TArray<FBakedCustomAttributePerBoneData> 0x1a0