UDistributionFloat > UDistribution > UObject
Low end of output float distribution.
High end of output float distribution.
namespace Offsets { namespace Classes { // Inheritance: UDistributionFloat > UDistribution > UObject namespace UDistributionFloatUniform { constexpr auto Min = 0x38; // float constexpr auto Max = 0x3c; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UDistributionFloat > UDistribution > UObject public static class UDistributionFloatUniform { public const byte Min = 0x38; // float public const byte Max = 0x3c; // float } } }