Classes

UFPAnimInstance

UAnimInstance > UObject

Member Type Offset Share
AnimHipIdle UAnimSequence* 0x2b8
AnimSprint UAnimSequence* 0x2c0
AnimSprintIn UAnimSequence* 0x2c8
AnimHipAdditiveAltIdle UAnimSequence* 0x2d0
AnimADSLocomotion UAnimSequence* 0x2d8
ActiveAnimTarget UAnimSequenceBase* 0x2e0
IsRunning bool 0x2e8
IsChambering bool 0x2e9
IsTargeting bool 0x2ea
IsVaulting bool 0x2eb
TargetingTransition float 0x2ec
TeamCharacterType ECharacterTeam 0x2f0
IsAlternativeAnimationSystem bool 0x2f1
IsReloadEnding bool 0x2f2
DisplayRunAnim float 0x2f4
CompressSize float 0x2f8
AnimInstanceCrush FVector 0x2fc
AnimInstanceCrushOffset FVector 0x308
ProneRotateGun float 0x314
ProneRotateGunVelocity float 0x318
ProneRotateGunVelocityReverse float 0x31c
VaultRotateGun float 0x320
IsKnife bool 0x324
IsThompson bool 0x325