Member | Type | Offset | Share |
---|---|---|---|
AnimHipIdle | UAnimSequence* | 0x2b8 | |
AnimSprint | UAnimSequence* | 0x2c0 | |
AnimSprintIn | UAnimSequence* | 0x2c8 | |
AnimHipAdditiveAltIdle | UAnimSequence* | 0x2d0 | |
AnimADSLocomotion | UAnimSequence* | 0x2d8 | |
ActiveAnimTarget | UAnimSequenceBase* | 0x2e0 | |
IsRunning | bool | 0x2e8 | |
IsChambering | bool | 0x2e9 | |
IsTargeting | bool | 0x2ea | |
IsVaulting | bool | 0x2eb | |
TargetingTransition | float | 0x2ec | |
TeamCharacterType | ECharacterTeam | 0x2f0 | |
IsAlternativeAnimationSystem | bool | 0x2f1 | |
IsReloadEnding | bool | 0x2f2 | |
DisplayRunAnim | float | 0x2f4 | |
CompressSize | float | 0x2f8 | |
AnimInstanceCrush | FVector | 0x2fc | |
AnimInstanceCrushOffset | FVector | 0x308 | |
ProneRotateGun | float | 0x314 | |
ProneRotateGunVelocity | float | 0x318 | |
ProneRotateGunVelocityReverse | float | 0x31c | |
VaultRotateGun | float | 0x320 | |
IsKnife | bool | 0x324 | |
IsThompson | bool | 0x325 |