UObject
namespace Offsets { namespace Classes { // Inheritance: UObject namespace ULayer { constexpr auto LayerName = 0x28; // FName constexpr auto bIsVisible = 0x30; // char : 1 constexpr auto ActorStats = 0x38; // TArray<FLayerActorStats> } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class ULayer { public const byte LayerName = 0x28; // FName public const byte bIsVisible = 0x30; // char : 1 public const byte ActorStats = 0x38; // TArray<FLayerActorStats> } } }