Member | Type | Offset | Share |
---|---|---|---|
LightGuid
GUID used to associate a light component with precomputed shadowing information across levels. |
FGuid | 0x1f8 | |
Brightness | float | 0x208 | |
Intensity
Total energy that the light emits. |
float | 0x20c | |
LightColor
Filter color of the light. that this can change the light's effective intensity. |
FColor | 0x210 | |
bAffectsWorld : 1 | char | 0x214 | |
CastShadows : 1 | char | 0x214 | |
CastStaticShadows : 1 | char | 0x214 | |
CastDynamicShadows : 1 | char | 0x214 | |
bAffectTranslucentLighting : 1 | char | 0x214 | |
bTransmission : 1 | char | 0x214 | |
bCastVolumetricShadow : 1 | char | 0x214 | |
bCastDeepShadow : 1 | char | 0x214 | |
bCastRaytracedShadow : 1 | char | 0x215 | |
bAffectReflection : 1 | char | 0x215 | |
bAffectGlobalIllumination : 1 | char | 0x215 | |
DeepShadowLayerDistribution
Change the deep shadow layers distribution 0:linear distribution (uniform layer distribution), 1:exponential (more details on near small details). |
float | 0x218 | |
IndirectLightingIntensity
Scales the indirect lighting contribution from this light. |
float | 0x21c | |
VolumetricScatteringIntensity
Intensity of the volumetric scattering from this light. This scales Intensity and LightColor. |
float | 0x220 | |
SamplesPerPixel
Samples per pixel for ray tracing |
int32_t | 0x224 |