Classes

ULightComponentBase

USceneComponent > UActorComponent > UObject

Member Type Offset Share
LightGuid

GUID used to associate a light component with precomputed shadowing information across levels.

FGuid 0x1f8
Brightness float 0x208
Intensity

Total energy that the light emits.

float 0x20c
LightColor

Filter color of the light. that this can change the light's effective intensity.

FColor 0x210
bAffectsWorld : 1 char 0x214
CastShadows : 1 char 0x214
CastStaticShadows : 1 char 0x214
CastDynamicShadows : 1 char 0x214
bAffectTranslucentLighting : 1 char 0x214
bTransmission : 1 char 0x214
bCastVolumetricShadow : 1 char 0x214
bCastDeepShadow : 1 char 0x214
bCastRaytracedShadow : 1 char 0x215
bAffectReflection : 1 char 0x215
bAffectGlobalIllumination : 1 char 0x215
DeepShadowLayerDistribution

Change the deep shadow layers distribution 0:linear distribution (uniform layer distribution), 1:exponential (more details on near small details).

float 0x218
IndirectLightingIntensity

Scales the indirect lighting contribution from this light.

float 0x21c
VolumetricScatteringIntensity

Intensity of the volumetric scattering from this light. This scales Intensity and LightColor.

float 0x220
SamplesPerPixel

Samples per pixel for ray tracing

int32_t 0x224