Classes

ULocalLightComponent

ULightComponent > ULightComponentBase > USceneComponent > UActorComponent > UObject

A light component which emits light from a single point equally in all directions.

Member Type Offset Share
IntensityUnits

Units used for the intensity.

ELightUnits 0x328
Radius float 0x32c
AttenuationRadius

Bounds the light's visible influence.

float 0x330
LightmassSettings

The Lightmass settings for this object.

FLightmassPointLightSettings 0x334