UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UActorComponent > UObject namespace UPawnActionsComponent { constexpr auto ControlledPawn = 0xb0; // APawn* constexpr auto ActionStacks = 0xb8; // TArray<FPawnActionStack> constexpr auto ActionEvents = 0xc8; // TArray<FPawnActionEvent> constexpr auto CurrentAction = 0xd8; // UPawnAction* } } }
public static class Offsets { public static class Classes { // Inheritance: UActorComponent > UObject public static class UPawnActionsComponent { public const byte ControlledPawn = 0xb0; // APawn* public const byte ActionStacks = 0xb8; // TArray<FPawnActionStack> public const byte ActionEvents = 0xc8; // TArray<FPawnActionEvent> public const byte CurrentAction = 0xd8; // UPawnAction* } } }