Classes

UReverbEffect

UObject

Member Type Offset Share
bBypassEarlyReflections

Bypasses early reflections

bool 0x28
ReflectionsDelay

Reflections Delay - 0.0 < 0.007 < 0.3 Seconds - the time between the listener receiving the direct path sound and the first reflection

float 0x2c
GainHF

Reverb Gain High Frequency - 0.0 < 0.89 < 1.0 - attenuates the high frequency reflected sound

float 0x30
ReflectionsGain

Reflections Gain - 0.0 < 0.05 < 3.16 - controls the amount of initial reflections

float 0x34
bBypassLateReflections

Bypasses late reflections.

bool 0x38
LateDelay

Late Reverb Delay - 0.0 < 0.011 < 0.1 Seconds - time difference between late reverb and first reflections

float 0x3c
DecayTime

Decay Time - 0.1 < 1.49 < 20.0 Seconds - larger is more reverb

float 0x40
Density

Density - 0.0 < 1.0 < 1.0 - Coloration of the late reverb - lower value is more grainy

float 0x44
Diffusion

Diffusion - 0.0 < 1.0 < 1.0 - Echo density in the reverberation decay - lower is more grainy

float 0x48
AirAbsorptionGainHF

Air Absorption - 0.0 < 0.994 < 1.0 - lower value means more absorption

float 0x4c
DecayHFRatio

Decay High Frequency Ratio - 0.1 < 0.83 < 2.0 - how much the quicker or slower the high frequencies decay relative to the lower frequencies.

float 0x50
LateGain

Late Reverb Gain - 0.0 < 1.26 < 10.0 - gain of the late reverb

float 0x54
Gain

Reverb Gain - 0.0 < 0.32 < 1.0 - overall reverb gain - master volume control

float 0x58
RoomRolloffFactor

Room Rolloff - 0.0 < 0.0 < 10.0 - multiplies the attenuation due to distance

float 0x5c