UObject
URig : that has rigging data for skeleton used for retargeting support to share different animations
namespace Offsets { namespace Classes { // Inheritance: UObject namespace URig { constexpr auto TransformBases = 0x30; // TArray<FTransformBase> constexpr auto Nodes = 0x40; // TArray<FNode> } } }
public static class Offsets { public static class Classes { // Inheritance: UObject public static class URig { public const byte TransformBases = 0x30; // TArray<FTransformBase> public const byte Nodes = 0x40; // TArray<FNode> } } }