Classes

USceneCaptureComponentCube

USceneCaptureComponent > USceneComponent > UActorComponent > UObject

Used to capture a 'snapshot' of the scene from a 6 planes and feed it to a render target.

Member Type Offset Share
TextureTarget

Temporary render target that can be used by the editor.

UTextureRenderTargetCube* 0x2b0
bCaptureRotation

Preserve the rotation of the actor when updating the capture.

bool 0x2b8
TextureTargetLeft

Omni-directional Stereo Capture

UTextureRenderTargetCube* 0x2c0
TextureTargetRight UTextureRenderTargetCube* 0x2c8
TextureTargetODS UTextureRenderTarget2D* 0x2d0
IPD float 0x2d8