USoundNode > UObject
Defines how a sound's volume changes based on distance to the listener
namespace Offsets { namespace Classes { // Inheritance: USoundNode > UObject namespace USoundNodeAttenuation { constexpr auto AttenuationSettings = 0x48; // USoundAttenuation* constexpr auto AttenuationOverrides = 0x50; // FSoundAttenuationSettings constexpr auto bOverrideAttenuation = 0x3f0; // char : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: USoundNode > UObject public static class USoundNodeAttenuation { public const byte AttenuationSettings = 0x48; // USoundAttenuation* public const byte AttenuationOverrides = 0x50; // FSoundAttenuationSettings public const UInt16 bOverrideAttenuation = 0x3f0; // char : 1 } } }