Classes

UTextureRenderTargetVolume

UTextureRenderTarget > UTexture > UStreamableRenderAsset > UObject

TextureRenderTargetVolume Volume render target texture resource. This can be used as a target for rendering as well as rendered as a regular Volume texture resource.

Member Type Offset Share
SizeX

The width of the texture.

int32_t 0xe0
SizeY

The height of the texture.

int32_t 0xe4
SizeZ

The depth of the texture.

int32_t 0xe8
ClearColor

The color the texture is cleared to

FLinearColor 0xec
OverrideFormat

The format of the texture data.

EPixelFormat 0xfc
bHDR : 1 char 0xfd
bForceLinearGamma : 1 char 0xfd