UTextureRenderTarget > UTexture > UStreamableRenderAsset > UObject
TextureRenderTargetVolume Volume render target texture resource. This can be used as a target for rendering as well as rendered as a regular Volume texture resource.
Member | Type | Offset | Share |
---|---|---|---|
SizeX
The width of the texture. |
int32_t | 0xe0 | |
SizeY
The height of the texture. |
int32_t | 0xe4 | |
SizeZ
The depth of the texture. |
int32_t | 0xe8 | |
ClearColor
The color the texture is cleared to |
FLinearColor | 0xec | |
OverrideFormat
The format of the texture data. |
EPixelFormat | 0xfc | |
bHDR : 1 | char | 0xfd | |
bForceLinearGamma : 1 | char | 0xfd |